Paint the print area precisely — keep artwork on the cup body and off the handle.
The Mask Brush lets you define exactly where on the product the artwork should appear. Anywhere you paint = printable. Anywhere you don't paint = transparent / shows the bare product.
Typical use: a mug photo where the mesh covers the body AND the handle. The handle shouldn't have artwork on it. You paint a mask over just the body and the handle area is excluded.
Green ring cursor = Paint (adds to print area). Red ring = Erase (removes from print area). Press X to swap.
Brush diameter, 2 – 500 px. Keyboard: [ shrinks, ] enlarges.
0% = soft feathered edge, 100% = hard crisp edge. ~70% is a good starting point for most products.
How strong each stroke is. Lower = partial transparency, useful for blending softer transitions.
The 💾 Save Mask to Product button stores your painted mask to the selected product record. Every future artwork dropped on that product will respect the same clipping area — no need to paint again.
This is the same "smart object" workflow as Photoshop mockup PSDs: define the print area once, swap artwork forever.
The mask is ALWAYS applied server-side when the mockup is generated, regardless of whether 👁 Preview With Mask is on or off in the editor.
The engine composites the artwork onto the product, then blends against the bare product photo using the mask alpha — painted areas show artwork, unpainted areas show through to the original product. Plus the auto-displacement adds surface bumps so the artwork really looks printed on.