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Mesh Warp Tools

Photoshop-style warp: drag mesh points to bend artwork onto any product shape.

What is Mesh Warp?

Mesh warp is a grid of control points laid over your artwork. Drag any point and the artwork in that area follows smoothly. This is exactly Photoshop's Edit → Transform → Warp tool.

Use it when 4 corners aren't enough — cups, hats, bulged labels, anything with a complex curve.

Recommended quick workflow

  1. Click Mesh in the toolbar
  2. Click ✨ Auto Mesh — drops a grid that hugs your product silhouette
  3. Click ⇋ Sym: L↔R — turn on horizontal symmetry so both sides mirror
  4. Click 🧲 Magnet — drag any part of the mesh to sculpt smoothly
  5. Click ✨ Smooth to clean up any kinks
  6. Click 💾 Save Position so the mesh persists for this product

Grid density — how many control points?

Use the Grid dropdown to pick how many control points the mesh has.

GridPointsBest for
3×39Simple shapes, rough bending
4×416Default — most cups and shirts
8×864Cups, caps, curved tags
12×12144Complex curves, strong perspective
16×16256Rounded cap brims, irregular shapes
20×20400Maximum control — slower render

Changing density mid-edit re-interpolates your existing mesh shape, so you don't lose work when you bump it up.

✨ Auto Mesh — detect the product shape

Click ✨ Auto Mesh and the system:

  1. Reads your product photo
  2. Finds the product's silhouette (alpha channel for transparent PNGs, or background-difference for JPGs)
  3. Detects the body centre (so handles on a cup don't throw it off)
  4. Drops a mesh inside the visible product body, row-by-row

If detection fails (e.g. product blends into the background), a sensible default grid gets placed centred in the canvas. Auto Mesh always gives you a starting point.

Moving the whole mesh

Four ways to translate the entire grid without warping:

  • Centre move handle — the coloured dot with a ✛ icon at the centre of the mesh. Drag it to move everything.
  • ↔ Move button — click to enter "move only" mode. Any drag inside the mesh moves the whole grid. Click again to exit.
  • Shift + drag anywhere — temporary move mode. Hold Shift while dragging anywhere inside the mesh.
  • Arrow keys — nudge 1px (or 10px with Shift).

Resizing — enlarge / shrink without distortion

Three ways to scale the mesh uniformly (artwork stays proportional):

  • Blue Resize − / + buttons in the mesh toolbar. Each click scales ±10%.
  • Keyboard: [ to shrink, ] to enlarge (outside Mask mode).
  • Drag a corner handle of the dashed bounding box. Locks aspect ratio by default. Hold Shift to scale freely (distortion allowed).
Edge handles (middle of each side of the bounding box) stretch ONE axis only. Use when you want to stretch width or height alone.

⇋ Symmetry — mirror edits automatically

Click the ⇋ Sym button to cycle through three modes:

  • Off — normal independent dragging.
  • L↔R — horizontal mirror. Drag the left side of the mesh; the right side mirrors automatically. Perfect for cups, bottles, anything left-right symmetric.
  • T↕B — vertical mirror. Top mirrors to bottom. Useful for plates and labels.
Why this matters: A cup is left-right symmetric. Without symmetry on, you'd drag every left-side point then manually match the right. With symmetry, one stroke does both sides.

✨ Smooth — iron out kinks

Each click runs a Laplacian smoothing pass:

  • Every interior mesh point gets replaced with a weighted average of its 4 neighbours (60% original, 40% neighbour-average)
  • Outer edge points stay put — artwork stays inside the same outer bounds
  • Respects active symmetry mode

Click Smooth once for gentle cleanup, several times for strong smoothing. Great after manual dragging or Magnet work.

🧲 Magnet — sculpt the mesh like clay (Liquify)

The fastest way to create a smooth curve in the mesh:

  1. Click 🧲 Magnet (turns purple when active)
  2. A Range slider appears — controls the brush radius
  3. Hover the canvas — a purple dashed circle shows the magnet's pull area
  4. Click and drag anywhere on the mesh. Points within the circle follow the cursor with a smooth gaussian falloff; points outside are untouched.

One stroke = a clean curve. No need to align individual points manually. Works beautifully with symmetry on.

Workflow tip: Turn on Symmetry (L↔R) first, then use Magnet. One drag on the left side of a cup sculpts both sides in a mirror pattern.

🌀 Curve slider — generate a curve instantly

Drag the Curve slider in the mesh toolbar to bend the entire mesh into a smooth arc in one motion:

  • Negative values — arc up (frown shape)
  • Zero — no bend (original mesh)
  • Positive values — arc down (smile shape)
  • H / V toggle — switch between horizontal bend (rows curve) and vertical bend (columns curve)
  • × button — reset to the original mesh shape

The curve always stays inside the original bounding box — the mesh CANNOT grow past the product. Drag the slider freely and the mesh re-shapes without stretching past the edges.

Combine with Magnet for finishing touches: curve slider for the big shape, Magnet for the fine detail.

Undo / Redo

Cmd+Z undoes the last mesh operation (up to 30 steps back).

Cmd+Shift+Z redoes.

Works for single-point drags, magnet strokes, curve slider changes, scale ops, and smoothing passes.

Mesh is preserved when you switch modes

Sculpting a mesh then clicking Flat or Mask doesn't wipe your work — the mesh is stashed and restored when you return to Mesh mode.

Only Reset All or Reset Position explicitly clears the mesh.